WHAT: after attending a lecture and talking abit with the legendary designer Niels Diffrient - he sort of highlighted the need for informed design and measurable data to support advancement. i want to make a pressureMap. In particular - it would be more along the lines of a seating pressure map (but i didnt want to title this AssMap). But instead of just pressure (which is the primary focus of human factors mapping) - i want to map out temperature and moisture buildup too.
OBJECTIVE: to provide a pressure/temp (and later moisture) map of a person. initially for a seated position - but maybe later into a glove or helmet to monitor sporting gear performance. initial resolution goals are to within a square half inch area. it has to be portable enough to throw on a chair and collect data, and be waterproof.
HOW: there are companies out there that provide pressure map systems using loadcells and whatnot - but they are expensive, and out of my reach. i dont quite yet know HOW i will get this all within a reasonable affordable budget, but i will share my findings and method with everyone for free! moisture might be a harder measurement to take, and possibly superfluous - since i can possibly approximate it with temperature.
APPLICATION: ass map! (which is used to ensure ergonomic and even pressure distribution for seating). and not just seating too. effectiveness of pillows, protective headgear, athletic gloves, shoes, etc... can all be tested and put to a metric!
i want measureable metrics goddamnit!!!
Showing posts with label metrics. Show all posts
Showing posts with label metrics. Show all posts
Monday, April 20, 2009
Thursday, April 2, 2009
April Makers Challenge #1/30: punchBag
punching bag metrics.
WHAT: i always wanted to know how hard a punch or a kick strike was - and how it compares to your friends. or your dad. ever watch fightscience on Discovery Channel? or Human Weapon on NatGeo? like that - but smarter / open source.
OBJECTIVES: measure strike energy, reaction time, strikes per period, accuracy. maybe linkup to a hi speed camera for playback.
HOW:initial thoughts were to embed a force sensor (but i dont know how much of a beating they can take), or use an accelerometer in a known mass bag, figure out the energy transferred. or embed sensors in gloves/footpads. for accuracy - maybe have lightup spots on the bag, and measure how far you are from the mark. to be learn and more efficient, you can measure your movements (from camera and timing) relative to a pro.
APPLICATION:this way, when two people want to "violently" throw down - you can measure up two opponents, without anyone actually getting hurt. its like nerd-core punch-out, without loosing our valuable teeth. it's also nice to work on technique with a metric to go by.
PS: this post is retroactive. and taken from the tcmakers forum
WHAT: i always wanted to know how hard a punch or a kick strike was - and how it compares to your friends. or your dad. ever watch fightscience on Discovery Channel? or Human Weapon on NatGeo? like that - but smarter / open source.
OBJECTIVES: measure strike energy, reaction time, strikes per period, accuracy. maybe linkup to a hi speed camera for playback.
HOW:initial thoughts were to embed a force sensor (but i dont know how much of a beating they can take), or use an accelerometer in a known mass bag, figure out the energy transferred. or embed sensors in gloves/footpads. for accuracy - maybe have lightup spots on the bag, and measure how far you are from the mark. to be learn and more efficient, you can measure your movements (from camera and timing) relative to a pro.
APPLICATION:this way, when two people want to "violently" throw down - you can measure up two opponents, without anyone actually getting hurt. its like nerd-core punch-out, without loosing our valuable teeth. it's also nice to work on technique with a metric to go by.
PS: this post is retroactive. and taken from the tcmakers forum
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